﻿using Lidgren.Network;
using Paintball.Abstraction;
using Paintball.Network;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;

namespace TestClient
{
    class ClientProgram
    {
        public static bool IsConnectionAlive = true;

        static void Main(string[] args)
        {
            PaintballClient client = new PaintballClient();
            client.Start();

            while (client.Alive)
            { }
        }
    }
}
